

I know there are some other rogue-like fans here, so let's get a discussion going. However, once you get past the first 5 or so character levels, any deaths are likely a fault of bad strategy instead of bad luck. The one thing I will say that I find to be a drawback in Crawl is that it can be difficult to get a character off the ground which can get frustrating when you've killed off your fifth character in a row due to bad luck. In my most recent game, I was playing a Merfolk Transmuter (MeTm) who managed to get splashed by acid while turned into a spider trying to run away. With that out of the way, I keep coming back to this game over and over again. With the tiles support, it really is one of the most approachable rogue-likes I have ever played due to mouse support, auto-explore and the tremendous amount of in-built documentation just a click or key-press away. So for example, there is a nature god who appreciates when you let bodies decompose, a healing god who likes when you destroy weapons and a trickster god who likes to mess around with you.Ĭrawl's philosophy is that it shouldn't require spoilers in order to be successful - that isn't to say that experience and spoilers won't make you a better player, but unlike a game of say Nethack where a newbie player has absolutely no chance of success, Crawl's design philosophy can been seen more at and it can be downloaded here. Most characters start out godless but have the ability to join one of 17 religions which give benefits based on conduct that the religion approves of. The big differentiating factor in Crawl is the religion system. Dungeon Crawl: Stone Soup, also known as DC:SS or mostly as Crawl is a rogue-like freeware game similar to Nethack, TOME and Zanband.
